World Literature Representation via Video Games

نویسندگان

چکیده

This article aims to answer the following question: can video games be a dynamic medium for globalizing an adapted work of literature later played and received by gamers who might learn increase their literary cultural knowledge? World scholarship, gamer-response theory, game studies research, my experience playing Assassin’s Creed (2007) were used explore how globalize world readership. The (2007), from Bartol’s Alamut (1938), was both discuss transmitted via demonstrate adaptations beneficial learning increasing global readership among gamers. process is shown focusing on employs different themes taken novel, its narrative, some actual historical characters places, such Acre, Jerusalem, Damascus, Masyaf castle. Using novels adapting them as adequate incorporating those into because novel’s narrative exposed worldwide, thereby facilitating transmission content. Thus, it recommended that possibility expanding should explored games.

منابع مشابه

The Role of Avatar in Interactive Fictional World of Video Games

In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and imag...

متن کامل

Video Representation via a Continuous Probabilistic Framework

In this work we describe a novel statistical video representation and modeling scheme. Video representation schemes are needed to enable segmenting a video stream into meaningful video-objects, useful for later indexing and retrieval applications. In the proposed methodology, unsupervised clustering via Guassian mixture modeling extracts coherent space-time regions in feature space, and corresp...

متن کامل

Analysing Cultural Heritage and its Representation in Video Games

This paper outlines research towards strengthening our understanding of the representation of cultural artifacts in video games. The approach described outlines steps towards utilising a framework using dimensions of cultural heritage as reference points for games analysis. This framework is then used as a mechanism to analyse two games: Assassin’s Creed I and Unearthed: Trail of Ibn Battuta. T...

متن کامل

Video games and real-life aggression: review of the literature.

Concern about violent video games has been widely expressed [1–3]. A professor of military science has asserted that some games are “very definitely enabling violence” in a way analogous to training programs used by the military and police agencies [4, p. 315]. Also, violent video games have been suggested as a contributing factor in recent school shootings by adolescent males who played violen...

متن کامل

Violent Video Games and Aggression: a Review of the Literature

One of the main concerns that has constantly been raised against video games is that most of the games feature aggressive elements. This has led many people to assert that this may have a detrimental effect on individuals who play such games. Despite continuing controversy for over 15 years, there has been little in the way of systematic research. This article reviews the empirical studies in t...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Arab World English Journal for Translation & Literary Studies

سال: 2023

ISSN: ['2550-1542']

DOI: https://doi.org/10.24093/awejtls/vol7no1.7